The most obvious one being that it was written and published by TSR (UK), the British arm of TSR, which would have a profound effect upon both the type of adventure its pages contained and the type of fantasy. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. August 24th, 2016, 03:42 #2. damned. What if they lose? Capture a web page as it appears now for use as a trusted citation in the future. large-scale maps, full background information and detailed encounter descriptions . Unravel the mystery and rumors of strange happenings to save a remote seacoast town in Dungeons & Dragons Online: Sinister Secret of Saltmarsh. Ned, however, doesn't know who Skerrin is. Download the tlk file (Saltmarsh_265) and extract into your tlk folder. The adventure itself, however, doesn't offer very strong hooks to get there. alignment but no god wanted me. Superb The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1), By Dave Browne, Don Turnbull publication is consistently being the very best close friend for investing little time in your office, evening time, bus, and all over. The low hit points of 1st level characters is the main reason things are so hard. However it is perfectly fine as a stand-alone adventure. Maybe because the arena master was already dead? So its worth considering if theres a chance youll play it. Where's the POD??? The companion in Part 3 is also excellent. It will be an excellent way to merely look, open, and check out guide The Sinister Secret Of Saltmarsh (AD&D . This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. A Great Week For Card Games! The Sinister Secret of Saltmarsh is an AD&D module written by Dave J. Browne with Don Turnbull. It was also where all the weapons were kept. Published in 1981, U1 The Sinister Secret of Saltmarsh stood out from any adventure for Advanced Dungeons & Dragons which had come before it for many reasons. "U1 The Sinister Secret of Saltmarsh (1e)." U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player character Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) I really enjoyed my playthrough and wanted to see how much more depth there was to the adventure. The adventure can be played by 5-10 characters of levels 1-3. Chapter 2 of Ghosts of Saltmarsh doesn't describe when to level characters. U2 Danger at Dunwater by Dave Browne with Don Turnbull. This is what really makes it sing. Or too used to my old ways of PW building. my apologies. View Profile Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", "Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Saltmarsh Expansion", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=1128622723, Role-playing game supplements introduced in 1981, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:56. Head out to the Haunted House and make it a big to-do in town. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. I actually purchased this module shortly after completing it as a player. the module is perfect! New Module version uploaded to correct some missing Module events (such as deities among others), and renamed a hak to avoid cep confusion. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. No, you're not missing anything or have corrupt files. Such an awesome and monumental work! Do you know of a trick to get around this? This module contains large-scale maps, full background information, and detailed encounter descriptions . The masked man had a strange affectation, however. Dave J. Browne wrote the first four adventures for TSR UK: U1-U3 and UK1. Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. But during the night there will be a Town Council at the Town Hall, or more drunks at the tavern, etc. Can people confirm that it works well in multiplayer ? Let them attack in waves and don't be afraid to tweak their hit points for the flow of the story. U3 Final Enemy by Dave Browne with Don Turnbull. That is the Seasonal Forest tileset by Lord of Worms. Las mejores ofertas para El Siniestro Secreto de Saltmarsh U1 Dungeons and Dragons estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! Downloading update, and starting fresh runwas great, only issue was couldn't progress, before update. I have to say that Sinister Secret Of Saltmarsh is very a much a product, For an AD&D 1e module it's pretty well organized with inline monster stats (though you'd still need to look up THAC0s if you use 2e of course). Somehow I must have misplaced it in the Required Projects list or removed it from the Haks of Saltmarsh by accident. - Ian Dyverlaw does not recognize he already told me about alchemist - player house has stairs but no upstairs area Had to check in toolset. The Ghosts of Saltmarsh: Sinister Secret SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. Beautiful cover and clear and readable text and maps throughout. Marketing Manager: Mars Garrett Is there any chance of seeing a corrected scan that fixes these issues? I'd love to give this a shot but I can't seem to download the WOG custom HAK. Sea Ghost Top Deck. :). We are going to play this on the 16th so it is time to finalise my prep. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. Addon. All rights reserved. It faithfully captures all of the important points of the ori. Overview. I thought I downloaded all the necessary files as well as required projects, yet the log file states the wrm_seasonalv10.hak is missing. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. $15.00 This is considered a low to mid magic setting. The body causes great concern among the council members. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. Learn where the smugglers are bringing the weapons. Ir directamente al contenido principal . C $27.12 + C $27.10 shipping. Master Ian by day can be found at the Kraken. The other thing the module does really well is encourage the DM to think about how the enemies react. If you have a party of players that have more beer and pretzel . These products were created by scanning an original printed edition. List is empty so it's not possible to select deity and advance as paladin or cleric. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. Will it be possible that they sneak on disguised as the smugglers from the haunted mansion? $19.99. About TSR UK. There are challenging puzzles beyond the usual 'hack and slash'. Recurring Tropes. Please make a Print On Demand option for this book. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours Search the history of over 797 billion Printing Information. Is there any walkthrough? Some crew might be sleeping. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. Wikipedia has an article on the same subject: https://ddowiki.com/index.php?title=Sinister_Secret_of_Saltmarsh&oldid=531093, Pages using DynamicPageList parser function, 5-quest story arc (level 3/32) set in the, Unlike previous expansions, the free items are not autogranted to all your characters. To access the area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. Only Anders Solmor acts as the balance between the two, bringing together the characters to investigate the situation as outside advisors to the council. Also added more instructions for module installation (to include where to put CMP music files since I forgot to add that in the original instructions). Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. The tools worked as advertised. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Heroes must arise to keep the waves safe! I have already left Oceanus at alliance meeting. So where does this quest even start? Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! This module contains. To make things a little easier on the characters, consider leveling them to 3rd once they have cleared out the smugglers under the house so they have more resources to take on the crew of the Sea Ghost. is a little bit of a mess in some ways. Sanbalet can capture the characters and stick them in area 27 under guard. I recently started this module and so far am really enjoying it. If you're looking for a classic module that combines traditional dungeon crawling with an interesting twist I recommend tracking down a copy. That doesn't mean they'll act perfectly, however. It wants the place to feel like a place you can just wander around in, which is what makes the whole adventure work in the first place. This adventure is full of dynamic situations, intrigue, and potential downtime activities. The look is dark and broody, very nicly done. - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). These ebooks were created from the original electronic layout files, and therefore are fully text searchable. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Thanks for your hard work! Are there still plans for updating this version or was it abandoned? The module serves as the introduction to an underwater campaign set in the town of Saltmarsh, which the DM can design from the guidelines provided. [2] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and Dungeon Master (DM). This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. 1 (beta run) Silverymoon; Price of Freedom Happy 17th Anniversary DDO! I had that happen to me with corrupted modules and some versions of NWN:EE. How they split up, group up, and face the characters will depend on how the characters act. (Pre-Owned) Sponsored. It is very challenging to solo, you should probably start at level 4. No directions. Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements, portraits, voicesets. This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. And everything about the adventure sites promote this idea. will definitely buy again! and looking out to sea, stands the Haunted House. Its a lot of fun. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. No less than three times the module addresses the DM directly, saying consider how the enemies will react theyre smart foes, theyre successful criminals. Deity system is broken. [4] Sponsored. Make sure you either have the Required Projects (hyperlinks near bottom) and extract into your hak folder (CEP 2.65). At the end I just wished it was longer. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. This module wants you to work for it (which is a theme youll see repeated throughout) and it makes it all the better. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. I cannot recommend it highly enough. And stay tuned for the next post, where we'll talk more about making a proper campaign out of Ghosts of . Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. It seems that when you start module it's evening and by the time you get into tavern this NPC is in town hall and has different conversation. My character says one line only. Listed below are the necessary haks youll need to download. Checked in toolset, but there is no trigger to spawn crocolisk. [1] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a 32-page booklet with an outer folder. Uploaded by The DLC features a whole host of new dungeons and new areas to explore, new monsters, and Volume 8 of the Monster Manual system that rewards players for killing specific monsters. What is its sinister secret? Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! His goal is to destabilize the council of Saltmarsh and take it over with members he can control, just as he controls Anders. $10.50 + $3.85 shipping. I believe this makes this module (the only other modules I have played significantly being the Aielund Saga I-VI and three NWN Bioware Campaigns) much richer and enjoyable than one expects, more enjoyable than Aielund and Bioware for me. All other items can be claimed multiple times. Updated: 1/22/22: Fixed damage dice for double scimitar. "[1] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. A highlighted page from the module. Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. This module may be played single player, but it is also designed with a party in mind. I was very careful when downloading and installing all the content. It features undead horrors, smugglers, pirates (parrots and hooks included!) For example, the body of a woman can wash up on shore. A little disappointed by some of the comments here. I don't have the faintest idea and all the places you'd usually ask for hints don't even have the people you'd expect there. [3] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. This is a ruse, however. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLm96c0JJY3Y0Rm1V, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, The Party arrives, hearing that theres adventure about, They wander around the town, meet some NPCs, DONT let them hear about the Inn for a day or two, Shop, meet NPCs, then in casual conversation (perhaps with the innkeeper) have the learn about the Haunted House, Crazed/drunken local tells them about the Haunted HOuse (if appropriate), Once they decide to gothen everything swings into action, the Innkeeper, who should be friendly, introduces them to a Town Council member, possibly setting them up for rewards (but also giving the smugglers allies a chance to prep an ambush. (and pay the weregild if they ask you, instead of hunting the beast, because he is in that area where you will crash). Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. From there you'll have to decide how things might turn out given how the characters react to the situation. I have the ORIGINAL Modules (all three) and as a player I loved that's why I bought them to DM I loved having them figure it out and face the consequences when they did not. The module wants its secrets. Following Brian's suggestion I have taken the haunted house from The Sinister Secret of Saltmarsh as the basis of my haunted house. I've killed smugglers in the cave and now i need to locate their ship. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. And comments suggest it's somewhat outdated compared to a "live" version on the WoG server? Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. For more information on the server, or if you would like to play there after sampling the module, you may visit our forum for information: https://www.tapatalk.com/groups/worldofgreyhawkfr/. The Sinister Secret of Saltmarsh is expected to contain, when released on live, atleast 9 dungeons and a wilderness adventure area. AD&D modules produced by TSR UK, and set near the town of Saltmarsh. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. But another problem arose. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. It is also ACP 4.0 supported within the framework of the module if you enjoy the ACP (but not required). I'd love to try this but it seems it wasn't updated since 2019 so I guess any constructive feedback from the last two years was not acted upon yet? Editor: Danni Button, Adam Harrison It was probably released in the fall of 1981, since it postdated TSR UK's premiere release, Fiend Folio (1981), by several months. Last night I experienced a crash in the Hool Marshes when trying to go "Further into the Hool". The adventure is set in the World of Greyhawk campaign setting. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. Magic items should be found by players as treasure and not come as handouts from the DM. Placed the non-compressed file in there for some reason. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic 'U' series and some of the best nautical adventures from Dungeon magazine: The Sinister Secret of Saltmarsh. Instead, talk to. Sinister Secret of Saltmarsh is an excellent classic adventure, written in 1981 to usher in a series of adventures written in the UK (where TSR grew to have a strong presence - we can see the remains of that effort even today). Grab your trusty d20 and lets dive in. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. 75% off Expansion Trove. If the characters are having some bad luck you can tweak things on the other side so the bandits luck isn't so great either. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. I did find one way around this - get myself killed and respawn back in Saltmarsh. The cellars, however, are a great example of how we build situations and let the players navigate that situation. In this session the characters can spend a few days reconnecting with Saltmarsh, tying back in with their backgrounds, investigating leads they might have come across, or anything else they might want to do. 1 (beta run) Silverymoon; Price of Freedom They hide their activities under the guise of a haunted house that once belonged to a powerful alchemist. In this video we finally h. Arrg Matey! The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. Have a question or want to contact me? When it works well, a fight on the Sea Ghost can feel like the one of the best action adventure movies we've seen. If Wartorrent spawns, they will be inside a breakable crate. The adventure can be played by 5-10 characters of level 1-3. 35 of White Dwarf magazine by Jim Bambra, who scored it 9 out of 10 and described it as entertaining and interesting. on August 14, 2019, There are no reviews yet. They may provoke opportunity attacks. For whatever reason I was using doors from it somehow. I had not found that secret door in the beginning. [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Sea Ghost Hold. [7] According to Denmead, this was "the Scooby Doo episode of D&D modules. The adventure is set in the World of Greyhawk. There are plenty of weapons here and a few are still usable. - Oceanus - the AQUATIC elf - drowns.. - after getting out of submerged cave.. and is on the surface!

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