TAA and FXAA will cause the game to look blurry, but MSAA will eat it entirely. Be nice with each other, you little rascals. Graphics settings are saved in a file called system.xml, located within%UserProfile%\Documents\Rockstar Games\Red Dead Redemption 2\Settings. We recommend always using the native resolution of your device for the best image quality. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. Tessellation On/Off Comparison - Unigine Heaven Benchmark Nathaniel Joseph Claw 8 subscribers Subscribe 36 Share 7.4K views 8 years ago This is a comparison made to show practically how. Enabling this setting will make the game apply SSAO at the same resolution the game is rendering at. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. - Turning TAA / MSAA / FXAA on/off/something in between. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. The slider offers four positions, with the fourth setting representing Ultra. If you set individual options first and then use this slider, it may undo or override any alterations you made. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. It's a little underwhelming performance-wise on a 2080. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. We recommend using High to gain a small performance bump with a minimal hit to quality. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. Keep maxed, and dial down only if all other options fail. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. All trademarks are property of their respective owners in the US and other countries. I tested with every single setting (except water physics and tree tessellation) on the absolute max. Including but not limited to enabling or disabling anti-aliasing, using the Nvidia sharpening tool, adding an Nvidia layer on top of the game using Alt+F3 in-game, disabling/enabling G-Sync etc. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. We recommend leaving this setting off and using TAA instead. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. FXAA does well on static shots but offers worse results in motion. Espaol - Latinoamrica (Spanish - Latin America). Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. Even with newer, higher end specs, finding the right settings to get the best balance between quality and performance can be a fine line. I am currently getting good frame rates; if I had to guess, approx. - Verifying the game files via Steam. This determines the resolution of shadows being cast near the player. I also didn't know it had a first person mode. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. Seems to have some marginal effect, but the overall pixelated texture remains. Home; About us; visalia unified lunch menu. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage It was common knowledge that the PC version had dramatic improvements even compared to the 1X. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. Higher levels increase the complexity and shading of distant geometry. Try it at your own risk. - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. This slider allows users to apply a post-process sharpening filter when using TAA anti-aliasing. Reflections, for reasons well beyond me and others, are equally murderous. Adjusting this option will change the Volumetrics Quality option above to Custom. For windowed and borderless window modes, the game defaults to your Windows desktop refresh rate. First a little history of me and RDR2. it's still a good plan for using on 1070 with 1080p with 60fps. Definitely a looker. Triple Buffering introduces a single frame delay to ensure smooth output regardless of frame rate fluctuations below the display refresh rate. I play above 60 always. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit. This slider offers a way to set image quality without fussing over each individual toggle. Going down can free up frames, and going up will consume them: this bar is only in fractions and not whole percentages (though, it will show the percentage in decimals). Adjusting this option will change the Volumetrics Quality option above to Custom. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. The effect can be very striking at dusk or dawn, as well as nights with a full moon where players may find themselves in a damp forest. Dial this down to High after shadows and lighting effects if you need frames. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. Ultra and High have no massive visual difference, and Medium shadows are not shabby. The Ultra option is equivalent to the Xbox One X version of the game. This setting applies Multisample Anti-Aliasing to items rendered in reflections. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. It also controls overall cloud quality. Valve Corporation. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Btw these adjustments does not downgrade visuals. Press question mark to learn the rest of the keyboard shortcuts. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". We highly recommend enabling this setting as it increases immersion and is one of the bigger upgrades over the console version. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). 11 junio, 2020. I love first person modes with lots of animations and movements. It will be greyed out if only one display is connected. Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). The game will look better and run better at all times. This is one of the most demanding settings in the game. Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. Works well in tandem with the AMD and Nvidia sharpening tools. I actually haven't even tried playing RDR2 yet (on any platform), was waiting for the appropriate hardware. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. This feature was added to the game on July 13, 2021. This setting determines the accuracy of the Global Illumination simulation. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. Decal Quality: bullet holes and such another setting that has minimal impact to performance. Valve Corporation. Use these recommendations as a starting point for your graphical experimentation rather than a definitive authority. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. - Tinkering with the resolution scaling setting. The higher the setting, the farther away the textures will appear to be full resolution. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. Best kept at the same setting you have Shadows set to for performance-quality balance. The scarier part is I'm wondering if it's graphics artifacting. This setting toggles the games built-in VSync solution for the elimination of screen tearing.

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