This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. Then it generates terrain "under" the ship impervious to damage. And your brothers will respond by a song of percussion on the metal sides of their old machines, hollering in praise of the Blue Smoke which animates all electric things. Log in to view your list of favourite games. This article was written with a translator. Some advanced items need the Archotech Spore. Vanilla walls and doors break rooms as well. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. Will cause all buttons to be off by one gizmo (launch will be select all in group.) This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. An infinite number of messages will appear in the player message log. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Pawn editing is another useful ability of editing save files. Dress in RimWorld style. Warship Warship Exp. Power wires reset and wire inproperly when a ship is moved to and from space. When i tried to move my ship towards the center of the map, the screen went black and the hud disapeared. If they refuse to learn the songs and perform the sacrifice of turmoil and strife, rend their clothes, gnash their teeth, and sing lamentations to the Blue Smoke which has abandoned them. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. All rights reserved. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Q in Q 360 stands for the Quantum Energy Field. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. Use right click on similar items to access them. The machine gods only smile on the worthy. Want to join the discussion? You have probably reached to the point where a colony got boring. Please let me know if something fails to transfer. Within the section, each colony is stored as a list item if multiple colonies were present at any point during the save. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. All rights reserved. Recently fixed in a CE Update. Every effort has been made to ensure compatibility with other mods. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Vanilla Weapons Expanded - Laser | Vanilla Weapons Expanded - Laser A Workshop Item for RimWorld By: Oskar Potocki SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Reactors vent heat into rooms instead of the heat network. This is a giant brick of information. Garden Vessel --- Temporary data sheet: Categories If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). RimWorld's save files are written in XML and contain all the information about the state of the game. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Some advanced items need the Archotech Spore. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 Build those AFTER ship hull and flooring. Hello! For more details, especially regarding the mechanics of ship combat, check out our wiki. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. This mod serves as a comprehensive overhaul of spaceflight. Some enemy ships spawn with cargo in bottom left corner. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. I can not find some items in the build menu. Some saved games with 700+ pawns went from 1-2TPS to 20-40TPS -Major mod compatibility improvements. For more details, especially regarding the mechanics of ship combat, check out our wiki. Below that list is a list of numbers. Ship starts are also incompatible with "start with," "start with animal," and "start near" scenario components. Perhaps their descendants will even feel grateful enough to give you gifts.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-box-4','ezslot_8',126,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-box-4-0'); It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. This item will only be visible in searches to you, your friends, and admins. Pawns can land in fogged areas after player ship destruction. Once there, you can expand it to your hearts content. There you can select which ship you want to land. It is only visible to you. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. This site is ad-free. Obviously this would require extensive work. Load Order Management. SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. Initial ship design only needs 1 reactor. Causes an endless stream of projectiles. The Blue Smoke which animates the machine, and gives life to the screen. Should work with pretty much every mod unless it changes ship countdown. Over 1000 mods have been tested and are now compatible, including CE, SOS2, and ZombieLand! Save file for Mac using EasyFind reveal in Finder. Receive a weekly update of the latest RimWorld Mods and Updates! Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! In vanilla RimWorld, the ship's only purpose is to serve as an expensive win condition. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. This item will only be visible to you, admins, and anyone marked as a creator. (RimHUD might hide this, or too many open letters cause it to be hidden. If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! Toggle RimHUD Off and On or close all open letters.). Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). This field is universal. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. I really liked everything, but there was only one thing that was regrettable: the role of the rims was small. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Saving manually also allows the choice of overwriting other saves. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. You can find his portfolio at https://www.artstation.com/thain. Just like in vanilla RW: use zones or forbid doors to prevent this. It's also a good idea to follow design practices in the AI ships and build internal doors to refuel your engines from INSIDE your ship. Every effort has been made to ensure compatibility with other mods. To move the geyser to a new location, edit the coordinates stored in the line. Use right click on similar items to access them. Linux users may need this Harmony fix if the game crashes on startup. The machine gods only smile on the worthy. Keep in mind, our Discord contains multiple projects. When saving the game manually, the player can choose a custom name for the save. Unknown severity, only a couple reports. If they do not understand these words, send them here so the witches may pray over them and show them the way. https://github.com/IK3Holy/Misc/blob/main/Player%20(2).log, https://gist.github.com/be9461ce2ab822da3edd0ac268e94c6c. Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. You need to sign in or create an account to do that. The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. From simple a weapon being the same ID/Name. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). SoS2 handles planet-hopping differently than its predecessor. It's fully compatible up to the latest patch and even the Royalty. Some enemy ships have errors in object placement, calcs, etc. i forced spawned a asteroid in order to do tests if thats whats causing it. This item will only be visible to you, admins, and anyone marked as a creator. World data is saved into the map file, to allow multiple saves on the same world without confusion. This mod is compatible with existing saves, it does not require you to start a new game. If youd like your mods armor to count as EVA gear, simply add "EVA" to its apparel tags, and make sure it occupies the "Overhead" or "Shell" armor layers (for helmets and suits, respectively). Space start does not allow you to name your faction/settlement. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. This causes Camera+ to reveal the place where these images tile, showing multiple planets. I'd prefer it if you guys could work on finding the conflicts on your own. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! SoS2 aims to make it a relevant gameplay element from mid-late game onwards. With the Change Dresser Mod you can modify your pawns appearance in-game! Click the link to download. If you have a related Youtube channel, enter the URL. The class attribute should be familiar to those who know HTML. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. Code and concept by Kentington.Artwork by Thain. Getting a note about how the FAQ/Wikia helped, is rare. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. I can not find some items in the build menu. Has anyone tried to plug save our ship 2 into the 1.4 build to see what breaks? Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. If you liked my opinion, please reply. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! Instead, the geyser can be manually deleted from the save file. Reload or use the dev tool to remove the map. This is the error i'm getting: I already did the research on this and posted it to the discord. To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. Multiple enemy ship maps should not occur normally. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. Is there anything else that could have broken? @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. To see your save games with Finder, open a new shell and enter: open "~/Library/Application Support/RimWorld/Saves/" changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. are there any efforts being made to create compatibility between them? Conflicts with ship weapons. The Blue Smoke which saves us, and keeps our files in order. Perhaps their descendants will even feel grateful enough to give you gifts. [www.patreon.com], You may join our discord here: https://discord.gg/GK7nqgu. It is only visible to you. Otherwise rotate the parts manually by the left and right rotate buttons. Dress in RimWorld style. To edit a geyser: open the save file with Wordpad/Notepad, press Ctrl+F, or +F on macOS and search for 'geyser'. Suitable for medium-new players and people who have never touched the SOS2 mod before. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. With this mod, any ship you launch is saved to a file. Zlevels does not cause any crashing or problems until you use it on a ship. Your Rimworld settings folder is ~/Library/Application Support/RimWorld. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. Put all of your pawns in space suits when in space. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! You can find his excellent add-on "Alpha Ships" here. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. (does populate space with water on the overlay but it can be ignored outside that menu.). 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