- Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. This will be accessible through the Serana Menu. - Removed dialogue cooldown for Serana recap dialogue. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. Extensive follower commentary and quest awareness for each of the following quests. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Install hundreds of mods with the click of a button. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? The revoice is now effectively 100% complete! - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Changed the cooldown of the radiant misc. Bethesda meant only the player to attend the party, no one else. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. . - An ability is now added when the player first enters into a romance with Serana. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. A lot of fixes and content additions. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - New wait dialogue. Serana can now order drinks in taverns every now and then. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. But you can take it to the next level with this dialogue add-on. - Added AlternateVoice flags to dialogue which was previously missing it. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Just make sure you talk with her while in that same room, with that bed already rented. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Thanks to GuerillaTech for pointing them out! Serana in the vanilla game notes that it felt so good to breathe again after being woken up. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. This should help with the VA disparity and greatly improve overall user experience. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Redid the code for some of the waiting lines. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Travel out of Solstheim and go back to Skyrim. Also made sure to make all of them stop while not running. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. This makes things much more neat, organized, and official DLC-ey. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - New Radiant dialogue. Fixed some redundant code. - Disabled two Laura Bailey combat lines that were already revoiced. - Banter toggle with custom-voiced followers. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes - One of the radiant greets had a mismatching audio file. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. The player will be able to ask Serana which version they'd like her to play in-game. However, it is still fickle and doesn't always remain off. Over 127 lines with extensive awareness on each quest. A quest marker will be provided for where to go. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Serana now has a map marker, toggle-able through the quest journal. so that it can be asked right away without having to ask "Can I talk to you for a bit?" If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). While this is vanilla AI before, I don't want Serana doing that in SDA. - 10 brand-new custom conversations, tied to specific character names! Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Added in teleportation to the Companions quest commentary. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. For now these are unvoiced. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Campfire mod spooning support (via an optional patch. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Improved StoryManager triggers for SDA_MQ quest commentary. Even vampires get tired. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Also deleted the irrelevant GV that wasn't being used. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. LL version still to come. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. There are different dialogue options so the player can role-play this in different ways. - More radiant dialogue, occurring at either sunrise or sunset. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Some issues prevented it from occurring in a radiant manner. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's The revoice is completed. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Sometimes Serana may run off or her pathing may become wild. - March of the Dead. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Serana radiant interactions with many new NPCs. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). Pretty Huge Update! Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. Her comment after "The Silver Hand" quest should now fire for more people. This has since been fixed. It's disabled for now though until I can find a way to get it working consistently. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). This happens later in the Dawnguard questline so it's good for roleplay. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. More to come. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). Good news; it exists. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - Revamped Drinking Buddies code from the ground-up. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Implementation of optional Amorous Adventures patch. topic, so as to not clutter up Serana's main dialogue window. Serana will also be able to travel beside you, should you ask her to do that. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. dialogue. - Added a small conversation where Serana asks the player a question about companionship. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . It should now be correct. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Removed temporary sound processing left from the CK. 50% of the full revoice is now covered. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Disabled old recap dialogue to help reduce VA overlap. Should now help prevent Serana talking to her from too far. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - Fixed an incorrect master header for the patch. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's Update Notes for the 2.2 Update, Mages, Romance, and Misfits. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! One of the most expansive updates for SDA to date. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod.
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skyrim mod serana dialogue addon